Friday, February 27, 2009

Reflection on Flash Coding

The way I would use action script coding for a creative process is to make simple puzzle games to crack some of the information retrieved by the soldiers. These would be a test of reflex using a timed based reaction. For example, the 5 lights puzzle, where if you flip one light switch, the 2 next to one flipped switches to the opposite state it was originally in. It’s a very common puzzle and a simple one that even if you never played one, it’s easy to figure out. However, you technically lose when all the lights are red. The coding would contain a lot of “if” statements. A puzzle is the least of my concerns, because there’s a lot of art I still need to complete.

Wednesday, February 18, 2009

Interactive Resume Day 24


I created the rest of the elevator to the underground bunker of doomz! After I built the doors to the bottom part of the elevator, I'll be creating the hallway and adding lights (which will be the fun part). Then after that I will built a quick office area and then start the camera process.

Tuesday, February 17, 2009

Interactive Resume Day 23


Today I created the entrance to the underground bunker which will be place under the tent. I started with a simple box and carved out the desired shape using Editble Poly Face Level Extrude Tool (The EPFLET as I like to call it). Then punching a hole into the entrance with boolean. After that I used a line tool and snap to grid to make the 2 door segments that will open the way.

Wednesday, February 4, 2009

BPA Reflection

The work we did for BPA was fairly solid and I think we did a awesome job during presentation. One of the judges seems to know a bit about 3D while the 2nd judge was just a common judge. At first, however, they said we can use the teacher's computer in the back that was hooked to the front projector. But we couldn't get the audio station next to the desk to work, so we hurried up and try to set up the cart PC as fast as possible. Hopefully we didn't get points docked due to taking so long, but I don't think the mistake lasted 2 minutes. I was too busy trying to get the initial computer to work to listen to the introduction Matt and Nick said. After we shown the video, they looked somewhat impressed. After I explained our work, that’s when Judge 1 revealed that he has experience with 3D studio max and claims the rotoscope effect was difficult to do in his past experiences. The 2nd judge didn’t seem to know much about 3D. She asked the most questions, like why we picked the scenes we did. And we said the answer being that we were following the script while maintaining the idea of BPA in a creative way. After a long silence they dismissed us, and we left with a final handshake.