Friday, May 22, 2009

The Final....

1. What advice would you give to a student starting their interactive resume project?

Take the planning seriously, even if you have no idea what you want it to look like. It’s the theme or concept that is gained from planning.

2. What would you add or remove from the interactive resume project.

I would add lessons before the design process. It would have been beneficial to students to learn more before getting started. I know a few people would have loved to have some 3D lessons before starting the project

3. What would you change about the capstone project?

Communicate the fact that it should be closely related to the theme of the interactive resume. To me it wasn’t a problem, because the planning of my interactive resume and capstone were based on the same thing: my interests.

4. What did you learn about yourself as an interactive media designer over the past two years?

I am a fanatic lunatic that is obsessive over 3D art. JTruthfully, I discovered I am more creative than I give myself credit for, and I have the ability to learn anything within the media field.

5. Do you feel that your experience in IMD will help you in the future?

I am a fanatic lunatic that is obsessive over 3D art. J
Truthfully, I discovered I am more creative than I give myself credit for, and I have the ability to learn anything within the media field.

Thursday, March 26, 2009

Interactive Resume Day 33




Today I worked on some of the textures for two of my menus. I used UVW map to ajust and size the various materials in the scene. I plan on texturing the apache crash site next then finish up the finish menu, which is the abandoned underground bunker.

Thursday, March 19, 2009

Interactive Resume Day 32

Today I decided to work on a portfolio piece. I worked on drawing something similar to the leather case.

Wednesday, March 18, 2009

Interactive Resume day 31


Progressed further with the radio tower. Still got to work on the top, the shapes in place at the moment are FPO. After I'm done with the geometry, I'll import the laptop and a computer console. Then I'll arrange the scene with a camera for the 3rd menu. Then I'll work on 4th menu, which is the abandoned bunker.

Thursday, March 12, 2009

Interactive Resume Day 30



I started on the scenery of the 3rd menu. It will consist of a "slighty-futuristic" comm array. I plan on getting rid of the pointy tops and make the structure abit more rugged. Then I'll work on the cross beams and then camera position.

Wednesday, March 11, 2009

Interactive Resume Day 29


I merged the laptop file into crash site and which the menu will be shown. Took awhile to align the pivot point to where I can animate the laptop opening. I ended up using the WP pivot point. Once I get the wire modeled I can animate the intro.

Tuesday, March 10, 2009

Interactive Resume Day 28


Working on the second scene, where the crashed helicopter has landed and about to receive the scavenging treatment. The laptop will superimpose infront of the helicopter on the right side. This will show intel being gathered from the helicopter via wired connection and sent back to headquaters. I used various deformiable modifiers to Matt's helicopter to give it the "RPG treatment". I used detach for the propeller that sticks out of the ground.

Friday, March 6, 2009

Interactive Resume Day 27


I started the process of making the main menu setting. My goal is to avoid making objects you won't be seeing. The room itself will be influenced by the NASA control room.

Thursday, March 5, 2009

Interactive Resume Day 26


Today was my artist's block day. While I'm thinking up on how to continue the bunker, I designed the main background for the computers. I figure A.R.G.O.S sounds good for a PMC. While suffering from artist's block, I decided to participate in a profolio activity experimenting with greenscreen to make a profoilo piece.

Tuesday, March 3, 2009

Interactive Resume Day 25


I begun to work on the some of the items that will be placed with the enviroment. I recycled some of the art from the moniters and desk and turned it into a laptop. This laptop is also a key componet of the soldiers that is retriving the information back to headquaters.

Interactive Resume Summary

I always wanted to be a digital artist. Every since I was young I have always been surrounded by art, whether it be a video game or animated shows. It occurred to me, around middle school, that there are people out there creating these beautiful works of art. I wanted to be a part of that industry. After I joined the Interactive Media Design lab at the South-Western Career Academy, I had finally received exposure to the tools and techniques of the digital media industry. It’s also at the South-Western Career Academy that I figured out what I kind of artist I wanted to be: a 3D artist. My traditional art skills are not top-notch, but I believe I have the creative mindset required to be an artist.

Friday, February 27, 2009

Reflection on Flash Coding

The way I would use action script coding for a creative process is to make simple puzzle games to crack some of the information retrieved by the soldiers. These would be a test of reflex using a timed based reaction. For example, the 5 lights puzzle, where if you flip one light switch, the 2 next to one flipped switches to the opposite state it was originally in. It’s a very common puzzle and a simple one that even if you never played one, it’s easy to figure out. However, you technically lose when all the lights are red. The coding would contain a lot of “if” statements. A puzzle is the least of my concerns, because there’s a lot of art I still need to complete.

Wednesday, February 18, 2009

Interactive Resume Day 24


I created the rest of the elevator to the underground bunker of doomz! After I built the doors to the bottom part of the elevator, I'll be creating the hallway and adding lights (which will be the fun part). Then after that I will built a quick office area and then start the camera process.

Tuesday, February 17, 2009

Interactive Resume Day 23


Today I created the entrance to the underground bunker which will be place under the tent. I started with a simple box and carved out the desired shape using Editble Poly Face Level Extrude Tool (The EPFLET as I like to call it). Then punching a hole into the entrance with boolean. After that I used a line tool and snap to grid to make the 2 door segments that will open the way.

Wednesday, February 4, 2009

BPA Reflection

The work we did for BPA was fairly solid and I think we did a awesome job during presentation. One of the judges seems to know a bit about 3D while the 2nd judge was just a common judge. At first, however, they said we can use the teacher's computer in the back that was hooked to the front projector. But we couldn't get the audio station next to the desk to work, so we hurried up and try to set up the cart PC as fast as possible. Hopefully we didn't get points docked due to taking so long, but I don't think the mistake lasted 2 minutes. I was too busy trying to get the initial computer to work to listen to the introduction Matt and Nick said. After we shown the video, they looked somewhat impressed. After I explained our work, that’s when Judge 1 revealed that he has experience with 3D studio max and claims the rotoscope effect was difficult to do in his past experiences. The 2nd judge didn’t seem to know much about 3D. She asked the most questions, like why we picked the scenes we did. And we said the answer being that we were following the script while maintaining the idea of BPA in a creative way. After a long silence they dismissed us, and we left with a final handshake.