Thursday, March 26, 2009

Interactive Resume Day 33




Today I worked on some of the textures for two of my menus. I used UVW map to ajust and size the various materials in the scene. I plan on texturing the apache crash site next then finish up the finish menu, which is the abandoned underground bunker.

Thursday, March 19, 2009

Interactive Resume Day 32

Today I decided to work on a portfolio piece. I worked on drawing something similar to the leather case.

Wednesday, March 18, 2009

Interactive Resume day 31


Progressed further with the radio tower. Still got to work on the top, the shapes in place at the moment are FPO. After I'm done with the geometry, I'll import the laptop and a computer console. Then I'll arrange the scene with a camera for the 3rd menu. Then I'll work on 4th menu, which is the abandoned bunker.

Thursday, March 12, 2009

Interactive Resume Day 30



I started on the scenery of the 3rd menu. It will consist of a "slighty-futuristic" comm array. I plan on getting rid of the pointy tops and make the structure abit more rugged. Then I'll work on the cross beams and then camera position.

Wednesday, March 11, 2009

Interactive Resume Day 29


I merged the laptop file into crash site and which the menu will be shown. Took awhile to align the pivot point to where I can animate the laptop opening. I ended up using the WP pivot point. Once I get the wire modeled I can animate the intro.

Tuesday, March 10, 2009

Interactive Resume Day 28


Working on the second scene, where the crashed helicopter has landed and about to receive the scavenging treatment. The laptop will superimpose infront of the helicopter on the right side. This will show intel being gathered from the helicopter via wired connection and sent back to headquaters. I used various deformiable modifiers to Matt's helicopter to give it the "RPG treatment". I used detach for the propeller that sticks out of the ground.

Friday, March 6, 2009

Interactive Resume Day 27


I started the process of making the main menu setting. My goal is to avoid making objects you won't be seeing. The room itself will be influenced by the NASA control room.

Thursday, March 5, 2009

Interactive Resume Day 26


Today was my artist's block day. While I'm thinking up on how to continue the bunker, I designed the main background for the computers. I figure A.R.G.O.S sounds good for a PMC. While suffering from artist's block, I decided to participate in a profolio activity experimenting with greenscreen to make a profoilo piece.

Tuesday, March 3, 2009

Interactive Resume Day 25


I begun to work on the some of the items that will be placed with the enviroment. I recycled some of the art from the moniters and desk and turned it into a laptop. This laptop is also a key componet of the soldiers that is retriving the information back to headquaters.

Interactive Resume Summary

I always wanted to be a digital artist. Every since I was young I have always been surrounded by art, whether it be a video game or animated shows. It occurred to me, around middle school, that there are people out there creating these beautiful works of art. I wanted to be a part of that industry. After I joined the Interactive Media Design lab at the South-Western Career Academy, I had finally received exposure to the tools and techniques of the digital media industry. It’s also at the South-Western Career Academy that I figured out what I kind of artist I wanted to be: a 3D artist. My traditional art skills are not top-notch, but I believe I have the creative mindset required to be an artist.