Wednesday, October 22, 2008

Interactive Resume Day 9


I begun to shape the desired form of the desk in which the equipment will rest on. This command desk will shy away from a traditional desk, so I'm experimenting with the shape and legs of the desk. I used the line tool to start the shape of the top, and then extruded the shape, and extruded again on the top and bottom. Scaled the new sides, and then extruded a frontal armor like leg. I plan on smoothing this out later.

Tuesday, October 21, 2008

Interactive Resume Day 8


Due to a business oppertunity and the college visit I didn't get much time to work on my interactive resume, but I managed to draw the outline in which the monitors, mouse, and keyboard will rest on.

Monday, October 20, 2008

Interactive Resume Day 7


Due to a sudden visit from Joustons, I couldn't get much done, but I managed to finish up the keyboard and played around with the ideal camera angle for the menu, shown in the perspective view. For the key's alignment I used the array tool.

Wednesday, October 15, 2008

Interactive Resume Day 6



Old Keyboard got corrupted so I had to start on new one, and decided to just replicate keys on the keyboard that I modeled I'm being pushed out the door so I'll update the post later.

Tuesday, October 14, 2008

Interactive Resume Day 5


Today I started (or attempted to) work on the keyboard. Even tho my reference was used to type this post, it still was very dullful and repeative. I figured the best way to shape it was to use Bolean to cut out multiple rows at a time.

Monday, October 13, 2008

Interactive Resume Day 4


I started to work on the mouse and keyboard for the scene. I created the base of the ball mouse using a generic box, modified it with the Editble Poly tool, and then used the Meshsmooth tool to get rid of the pointy corners. For the buttons, I drew them out with the line tool, extruded the outline, and then used meshsmooth. I copied and scaled the buttons to a circular formation. As a added deatil to fill up the space on the mouse, a good ol' wrist-rest. I also begun to work on the outline of the keyboard, drawn out with the line tool and extruded, and converted to Editble Poly.

Friday, October 10, 2008

Interactive Resume Day 3


Continued on the 3D file, I added a stand to the monitor for the support of the 6 monitor of awesomeness.

Thursday, October 9, 2008

Interactive Resume Day 2


Expanded on the Moniters in 3D Studio Max. I added some detail on the back and some mounting brackets. This was achived with Boolean and Editble Poly.

Tuesday, October 7, 2008

Interactive Resume Day 1


Worked on creating the moniters for the main menu. This is being created in 3D Studio Max. I started with a box and converted it to a Editble Poly and begun to extrude it to the desireable shape of the moniter.