Wednesday, December 17, 2008

Interactive Resume Day 22


I copied and changed the noise modifer for all the sandbags... (Which I will note it takes FOREVER to change the seed of all of them!). Now to make the bunker door enterence and work my way down to the server/computer room.

Monday, December 15, 2008

Interactive Resume Day 21



I aligned the hooks connectors around the canopy (finally!) and booleaned any hook that was sticking out too far. Then I used the mirror tool to replicate one-half of the poles to the other side and then aligning them again.

Wednesday, December 3, 2008

Interactive Resume Day 20

Today I were arranging the hooks and poles around the canvas using the align tool and a lot of time. I plan on using the mirrow tool to finish up the other side.

Monday, December 1, 2008

Interactive Resume Day 18



I went and used Boolean - Union to combine the rivits to the plane that will act as the canopy top for the tent. After that, I used boolean - subtraction to punch holes into the rivits and the plane. Then afterwards I experimented with the Loft tool to create hooks that will hang the tent up.

Tuesday, November 25, 2008

Game Industry Day!

Heres my 2 cents on the articles...

Gaming in general always has always been a big part of American culture. Even today, there are very few that has never played a game, whether that is a virtual 3D world, or a traditional table top game. I personally have been a big gamer since I was young. I remember learning my ABC’s on the old, old Nintendo. However, gamer from what I seen has changed greatly since. While it seems only the nerdy or the geeky play games, I think it has got to the point of popularity where just about everyone plays games. It’s a great way to have a great time, and to enjoy the company of others playing along side you.

If there’s one thing that probably changed the most in gaming, it’s the artwork and content of video games. The artwork and animation of video games only increase over time, similar to how technology improves and gets faster with moore’s law. The content in games has grown into an extremely wide variety, from the educational to the violent. I don’t see a problem in violent video games; it’s unlikely they will mimic the behavior, unless they are not following the rating on the game. (Please get rid of the little 10 year olds playing an M rated game on Xbox Live!)

What I find surprising about this industry, is the fact it still continues to grow even in an economic crisis. 267.8 million units of video game consoles have been sold in 2007. That’s a lot of money…

Thursday, November 20, 2008

Tuesday, November 18, 2008

Interactive Resume Day 16

Furthering the development of the tent, I created a plane and modified its vertices to created a drooping arc in the cloth. Then I added a smooth modifer for a better look. Then I created rivits for the hooks to latch on. I prep'd some cylinders for the boolean process.

Thursday, November 13, 2008

Interactive Resume Day 15



I started to build the sandbag walls. I started with a Chafer box and applies the noise modifer to it. Then stacked it in a brick wall fashion. I also started to build the tent posts that the camo cloth will align.

Tuesday, November 11, 2008

Interactive Resume Day 14


Today I received a wonderful 3D lesson. (Yay!) I now have a rough idea of the tent/underground bunker setting. Sandbags and tiled floors soon to come!

Friday, November 7, 2008

Interactive Resume Day 13

Its becoming extremely sluggish to modify this scene. Even tho it far from complete, it seems I'm going to have to separate elements and composite them later. I plan on starting on the next scene to get away from this stressful scene of laggyness...

Wednesday, November 5, 2008

Interactive Resume Day 12


I finished the outline of the platform and begun to align and place the desks. Its getting extremely laggy and editing this scene is becoming slow...

Tuesday, November 4, 2008

Interactive Resume Day 11



I begun to outline the wedge platforms in the room. I plan on expanding the wedges and using boolean to trim it down to different levels for the desks.

P.S: This is not gonna be a fun process...

Monday, November 3, 2008

Interactive Resume Day 10



I smoothed out the desk base and I begun to replicate the desk to form the room in a arc format. I attempted to use the Array tool, but drawning out the placement using the line tools seem to give the arrangement a natural feel, and easier to move using the copy tool.

Wednesday, October 22, 2008

Interactive Resume Day 9


I begun to shape the desired form of the desk in which the equipment will rest on. This command desk will shy away from a traditional desk, so I'm experimenting with the shape and legs of the desk. I used the line tool to start the shape of the top, and then extruded the shape, and extruded again on the top and bottom. Scaled the new sides, and then extruded a frontal armor like leg. I plan on smoothing this out later.

Tuesday, October 21, 2008

Interactive Resume Day 8


Due to a business oppertunity and the college visit I didn't get much time to work on my interactive resume, but I managed to draw the outline in which the monitors, mouse, and keyboard will rest on.

Monday, October 20, 2008

Interactive Resume Day 7


Due to a sudden visit from Joustons, I couldn't get much done, but I managed to finish up the keyboard and played around with the ideal camera angle for the menu, shown in the perspective view. For the key's alignment I used the array tool.

Wednesday, October 15, 2008

Interactive Resume Day 6



Old Keyboard got corrupted so I had to start on new one, and decided to just replicate keys on the keyboard that I modeled I'm being pushed out the door so I'll update the post later.

Tuesday, October 14, 2008

Interactive Resume Day 5


Today I started (or attempted to) work on the keyboard. Even tho my reference was used to type this post, it still was very dullful and repeative. I figured the best way to shape it was to use Bolean to cut out multiple rows at a time.

Monday, October 13, 2008

Interactive Resume Day 4


I started to work on the mouse and keyboard for the scene. I created the base of the ball mouse using a generic box, modified it with the Editble Poly tool, and then used the Meshsmooth tool to get rid of the pointy corners. For the buttons, I drew them out with the line tool, extruded the outline, and then used meshsmooth. I copied and scaled the buttons to a circular formation. As a added deatil to fill up the space on the mouse, a good ol' wrist-rest. I also begun to work on the outline of the keyboard, drawn out with the line tool and extruded, and converted to Editble Poly.

Friday, October 10, 2008

Interactive Resume Day 3


Continued on the 3D file, I added a stand to the monitor for the support of the 6 monitor of awesomeness.

Thursday, October 9, 2008

Interactive Resume Day 2


Expanded on the Moniters in 3D Studio Max. I added some detail on the back and some mounting brackets. This was achived with Boolean and Editble Poly.

Tuesday, October 7, 2008

Interactive Resume Day 1


Worked on creating the moniters for the main menu. This is being created in 3D Studio Max. I started with a box and converted it to a Editble Poly and begun to extrude it to the desireable shape of the moniter.